First pass on a blowing sand shader to make our desert environments feel more alive.

First Pass on a rain shader for our castle levels

A quick look at one of our games in action! This showcases a number of the shaders I developed for our game already including: RGB>HSV hue shift colorization shader, randomized pixel blood shader, Pizza goal UI shader, and a multi-purpose environment shader.

Some quick Post Effects work for a rad new prototype level.